What makes a pass worth testing?
Use the live Roblox experience and purchase surface as the source of truth. A pass is useful only if its current effect addresses a real bottleneck in your route.
01EffectCopy the exact benefit: capacity, movement, machine access, helper or cosmetic.
02Time savedMeasure the same sweep-to-base loop with and without the effect.
03AccessCheck whether it unlocks a real route or only changes an existing action.
04PriceRecord the current Roblox price and do not reuse a price from another Moon game.
EarlyWiki will name a best-value pass only when the effect, price and repeatable time or cash result are checked in the same version. Until then, the safest answer is to compare the pass against your bottleneck, not a copied ranking.