The useful first loop
The official Roblox Events entry and the current public game description point to a simple objective: keep clicking the red button, earn gems, buy upgrades and work toward the 1,000,000-click escape. Chapter 2 is already part of the current search demand, but the public listing does not provide a complete upgrade table or ending script.
- Start one run and record the visible click counter, gem balance and upgrade labels.
- Buy the first upgrade that changes the repeatable click or gem loop, then run the same short test again.
- Keep auto-click or co-op claims separate from upgrades you can actually see in the current UI.
- When the one-million threshold or Chapter 2 gate appears, capture its exact wording before following a third-party route.
- Use the code status page for the only currently reported code instead of copying a generic clicker list.
What this guide does not invent
No permanent best upgrade order, auto-clicker value, gem price or ending sequence has been verified in the current source check. Those fields should be updated from the live game with a build date, not filled with numbers from another clicker.
Source trail
Live entry point: official Roblox Events page. Code and launch context: NewToPlay code snapshot and LootSheep code cross-check. EarlyWiki keeps rewards and mechanics marked unknown until a direct check confirms them.