Test one chain at a time
- Start with the same map, cash state and available disasters.
- Trigger the first event and record the visible cash or combo result.
- Trigger a second event only after the first effect is still active or the game shows a chain window.
- Repeat the same pair in reverse order.
- Record the exact bonus, cutscene and cooldown shown by the live UI.
What makes a useful combo table
A real table needs the two disaster names, the order, the time window, the visible cash result, the build and the map or mode. A screenshot of a large number without those fields is not enough to call a route best.
Until a repeatable sample exists, use the official examples as a discovery list and treat every multiplier posted elsewhere as a dated claim rather than a universal rule.